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 As a Developer, Visual Studio is my comfort zone but I thought the time had come to see what the experience of creating a Silverlight 2 project in Expression Blend would be like. Having spent the past six months working almost exclusively on Windows Presentation Foundation, I was particularly interested to find out how different the WPF and Silverlight experience would be.

The first thing I had to do was update my copy of Expression Blend 2. Out of the box, your only Silverlight option is a Silverlight 1 site. But if you go to the download site here you can download the latest Service Pack. This incorporates the changes that were available in the Blend 2.5 Beta, the main one being that you can build a Silverlight 2 Application.

 Probably the biggest difference between the two versions of Silverlight is that Silverlight 2 gives you the option of using C# or Visual Basic as the code-behind. If, like me, you're not a Javascript expert, but have served your time on the .NET learning curve, this is a really welcome option.

 If you have used WPF, you will know that by default when you create a new WPF Application you are presented with a Window instance containing a Grid as the root element on which to start creating your UI. In Silverlight 2, the default is a user control, again containing a Grid as the root element. As Silverlight is a browser plug in*, rather than the desktop application of WPF, this approach makes sense. However, I have to doubt the wisdom of this User Control being named "Page.xaml" by default, as this might cause confusion to those of us who have also created Pages in WPF Applications and think of Pages as being, well, er, pages!.

 To add some elements to the User Control, you simply drag them from the Asset Library on to the design surface. I added a TextBlock, an Image and a Button.

   

 If you are not familiar with Expression Blend, the Asset Library - where you drag your elements from - is the last icon on the left, which I have circled in Red. I added the png file which is used as the Source property of the Image to the project files.

 A Button that does nothing when clicked won't impress anyone, so my next task was to fix this. My inclination was to switch straight away to Visual Studio, but I thought I would see what Blend had to offer in the way of event handler creation.

 The Properties Pane in Blend has a button which causes the Properties to be listed (the default choice) and next to that there is a button for events. You can see this in the screenshot below.

    

 Expression Blend is essentially a tool for creating visual user interfaces. So, unsurprisingly, all you get when you choose that Events pane button is a list of common events for the particular element or control. What is quite impressive though is that if you type in the proposed name for the event handler (as I have done in the example below) and then hit the Enter key, not only does this cause Visual Studio to fire up, but when you look at the code-behind page you will see that a handler of the name you input will be created and it will have the correct signature. You can then simply insert whatever code for what you want to happen as a result of the button click.

    

 One thing I was keen to try out was Silverlight's Visual State Manager, about which I had heard much, but understood nothing. As it seems certain that WPF will have VSM soon, I wondered how much easier (or not) VSM would be compared to the current WPF Storyboard and Triggers approach.

I experimented by adding a simple animation to a button, transforming its size when the mouse entered its area. (I will be writing a full article on Visual State Manager soon, which will include VSM for controls which have CommonStates built in for you in Blend - such as the Button - as well as VSM for those that don't, such as Images.)

 The steps for the Button are as follows:

  1. Drag a Button from the Asset Library on to the drawing surface (Note to self: Must get used to calling this the 'Artboard').
  2. Right click on the button and choose 'Edit Control Parts (Template)'.
  3. Select 'Edit a Copy'.
  4. Rename the Key if you want to.
  5. Click OK.

If you now look at the States Pane :-



you will see that a standard set of States for a Button object are displayed for you. These are the four main CommonStates

  • Normal
  • MouseOver
  • Pressed
  • Disabled

and two FocusStates:

  • Focused
  • Unfocused

 

 If you want the visual state to change when the Button is pressed, you add a Transition to the Pressed State in that pane. This is done by clicking on the small 'Arrow and plus symbol' icon to the right of the word 'Pressed' in the States Pane. When you left click on this icon you will see a context menu which shows combinations of state changes. Select the first one - '*>Pressed'. The area round the Artboard should now have a red border and the "State recording is on" message appears at the top left corner. (If for any reason it is not on, simply click the mouse over the dot to the left of the "State recording is off" message.)

  As my initial experiment, I wanted to reduce the width and height of the Button by 15% when it is pressed. Here are the steps:

  1. Select the part of the Button that you want to animate.
  2. Go to the Properties pane.
  3. Scroll down until you reach the 'Transform' section.
  4. Select the Scale transform icon (the arrow coming out of a rectangle).
  5. Change the value of X to 0.85.
  6. Change the value of Y to 0.85.
  7. Press F5 to test the project.
  8. Click on the button to ensure that the animation works.
  9. Close the Browser.
  10. In the Objects and Timeline pane in Blend, click on the 'Return Scope to [UserControl]' icon at the right hand side of the Style name.

 

  I had quite a lot of trouble with this. I found that if I clicked on the button on the Artboard and made the transformations (or any other animations, for that matter), I was not getting the results I expected. I eventually worked out that the trick is to select the exact element you want to animate from the Objects and Timeline pane. In the case of the button transformation, the item to select is the parent grid. In some cases, you may need to expand the dropdown list to get to the exact item you need and you may have to experiment some before you get it right. I think this kind of problem is only likely to occur where you stick with the standard template; clearly, if you build up your own set of elements on the Artboard to make a styled button of your own, you will be more familiar with exactly which part(s) you want to animate.

 Another little thing to watch out for which might confuse at first, is that the States pane seems to 'remember' the last set of States you dealt with. If you then select a different object, (for example, the TextBlock in my initial user Control) and the States haven't been changed or set for this object, you will still see the States from the preceding object in the pane.

 Because I was familiar with the Triggers and Storyboard approach, I did want to see if this was still available as an option in Blend. It doesn't seem to be, but of course I can always do this in XAML in Visual Studio, using an EventTrigger. However, I can see that the Visual State Manager is going to be an easy beast to tame, so I don't think I'll need to revert to the old way very often.

 So at this stage, my first impression is that I will be content to use Blend for complex graphics and animations, gradients and visual states. For most other things, I think I will still be using Visual Studio whenever possible.



 * At least it is a browser plug in for the time being. Silverlight 3, which is coming up fast, is going to offer an out-of-browser experience. That is, you will be able to include code that will let the user access the Silverlight User Control when offline. My first thought was "Isn't that what WPF does?", but then realized that Silverlight is cross-browser, cross-platform whereas WPF is not. It will be interesting to see where this leads in the long term.

© 2005 Serge Baranovsky. All rights reserved.
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